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TALELESS FAQ AND OTHER IMPORTANT TERMS
ABOUT THE GAME & APPLYING

Most definitely! First and foremost, if you haven't already, go ahead and take a look at our plot calendars. We've laid them out in such a way so that you can see the most important events that have happened and go from there.

Additionally, we've added a lot of, what we hope, are helpful links throughout this FAQ and game rundown in hopes to direct everyone to relevant plot events that have happened in-game!

If you have any other questions that we don't manage to cover here, please feel free to either email us or dropbox us. :)

We're not gonna lie, Taleless is pretty much the lovechild of us going, "Hey. How can we combine Harry Potter, X-Men, Fairy Tales, and Superpowers?" Boom. Taleless, at its core, is a fairy tale reincarnation game.

Although we had an initial projected run time of six to eight months (with the game having started in July of 2016), we now forsee the game ending anywhere from late May to late July. Because this is an original game with an original plot, we want to make sure that we give our plot all the due patience it deserves, particularly since our players are able to influence plot as it develops. Even now, if we can't manage to tie up all of our plot by then, we're not opposed to having it run longer. We realize that this can make it a little hard to plan personal arcs, but hope that we can give you a sandbox in which to let your characters thrive regardless!

If you're curious as to some of the sources we drew inspiration from or would like to seek out inspiration for yourself, feel free to check out these links!

Fables, X-Men, Dresden Files, The Big Over Easy, The 10th Kingdom, Harry Potter

By keeping the game small (more or less) in terms of players, it's our hope that we'll be able to better manage the game as mods! Less stress for us equals more fun for everyone. Our end goal is to prevent the game from becoming more than we, as mods, can manage on our busy schedules (being an adult fucking sucks, dudes). As such, the player limit is currently 30, changed from the original 20. This isn't set in stone, of course! Once the game gets running we have a good idea of how smoothly it's going, we will reevaluate that number and take on more players on the wait list. We want this game to be ever-evolving, and this part of it is no exception!

You may apply for any character whose work was published before 1905, as anything after that does not work in the timeline of our game. While we will be allowing legends, folklore, fairy tales, and nursery rhymes we will not be accepting holds for literary characters (Frankenstein, Sherlock Holmes, ect) or Greek Gods/other religious characters. We're also aware that some fairy tales have several different versions from various cultures. For stories like Cinderella where there might be ten slightly different versions we'll only be accepting one actual Cinderella so if you come across a story that's slightly similar to one that's already on the taken list we'll have to decline your hold.

We also ask that if your particular tale has a Disney version, that you go with the original tale. How your character views their Disney adaptations is, of course, up to you. Some characters might look at the Disney versions of their story and feel mocked while others might be glad they're painted in a more positive light, but overall, that is not the origin of their Tale.

If you'd like a list of tales or need a place to start, feel free to check out these links (1, 2, 3, 4, 5). If you're unsure, feel free to ask!

You may play two characters from the same tale, provided they do not have too much plot overlap with one another. If you're not sure, just ask!

No. You may want to decide that your character has a Tale for a sibling or parent, but we would prefer if you would let the other applicant decide their Tale, please!

Characters like the Three Bears, the Wolf from whatever story, or the Three Pigs, etc, have all taken on human forms. If you'd like to tie in their more animalistic side into their character, you might consider their 'power' to be the ability to change into a pig, or a wolf, or a whatever else. Have fun with it!

Tales are born knowing that they are tales in the same way most people know that the sky is blue, or the lyrics to Bohemian Rhapsody, or that fire is hot.

They can tell when other people are Tales, but are unable to tell who their Tale is or what Fairytale they're from unless they are told, find out through the registry, or ask.

For more information on whether or not Tales recognize Tales from their own story, please refer to "Tale Tingle" in the "Useful Game Terms" section below.

Tales remember living out their "origin" story, yes. They remember everything, both from what was written to the smaller nuances that would have played out in between the lines of written text. They will remember what happened after their story ended, and up until they "died" as their ORIGINAL Tale.

They do NOT remember are their past reincarnations in the mundane world, but there will be a game-wide plot involving this starting at the START OF APRIL. Please refer to our "past lives" section for more information.

Powers do need to be related to their original Tale somehow, but do not need to be obvious and heavy-handed. Be as creative (or as uncreative) as you'd like! Not everyone is going to have a super badass power, and some might find theirs to be hindrances more than they are helpful.

On the whole, this is not so much of a "superhero" game as it is a "people with perks" game. These powers aren't meant to be all powerful. We will not be allowing any powers that give one character too much control over others. No mind-control. No memory modification. No immortality. If you want to be immune from certain things like Luke Cage, for example, then that's fine! But no straight up, "nothing can kill me, fuck you," types, please.

For ideas, here's a wiki!

Powers develop around/shortly after puberty, and they take a while to fully develop which is part of why the Academy was founded! There needed to be a place where Tales could not only educate themselves, but could also hone their skills and powers. Like with everything in life, some people are naturals. Others are still grappling with how to fully use their powers. It's up to you!

In addition, some Tales might find that they have more than one power at their disposal, and as such it might take twice as long for them to master or understand. As long as these powers make sense with your Tale and aren't overpowered, go for it.

Of course not! As long as your character lives in Woodsbridge, you're good to go. In fact, many of our characters own their own businesses or work at these businesses in game. For more details, check out our districts and places doc! You can cross-reference ownership of any of these businesses on our cast page.

Either way, as it is, Most characters in Woodsbridge WILL have a connection to the Academy, even if it's not direct. Chances are they went to Woodsbridge themselves as the town was formed around the school.

The journals are more or less like Facebook, but specifically for Tales. It's just a quick-fix way for all the Tales to communicate and share without their business being part of the Mundane world.

If you're a Registered Tale, you have the option of choosing how your name shows up: your Mundane Name, or your Tale Name. IE: Leona Quinn or Princess Pea

If you're Unregistered, only your Mundane Name or a variation thereof will show up. IE: Leona Quinn, L. Quinn, Quinn, LQ, etc.

Yeah, sure! Go wild. Below we'll link a couple of different layouts you might like to use. Otherwise, feel free to use whatever you're most comfortable with. You might also want to check out our coding tag in game, as some of our plays are brilliant and wonderful and have come up with their own codes.

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Most games out there feature challenges, and most of us have seen those fun bingo cards or writing prompts that aim to promote plot and activity. At Taleless our goal is to run frequent player organized and operated challenges. Everyone has plot ideas from time to time and we want this game to be a collaborative, fun experience, so everyone is welcome to create challenges and anyone who does so will be allowed to count any challenge they post as activity.

For the sake of keeping things going without having too much happening all at once, we're going to have a limit of one challenges a month. If you'd like to run/post one at a specific time just comment on our challenges page and let us know.

Yes, you absolutely may apply for Mundanes, however there is a caveat! All applied Mundanes MUST have a strong in-game connection. Siblings, parents, spouses, or long-term partners are fine; friends or best friends alone is not a connection we will consider.

They can have any job that does not require the use of powers, which leaves them open to MOST jobs! Obviously they will not be able to control the weather or do town glamours, but short of that, there isn't discrimination as far as jobs go!

On the whole, it is generally known that these Mundanes probably wouldn't be here if they didn't KNOW someone who is a Tale who currently lives or has lived in Woodsbridge. Largely, they're widely accepted. There will always be some group of Tales who see themselves as "better than," but they are outliers.

WOODSBRIDGE, WORLDBUILDING, AND YOU

+ Woodsbridge is located in Northern California near the coast.
+ The city's population is roughly 35,000.
+ Woodsbridge was founded in 1900, the same year that the Academy opened.
+ You can read more about the city's history in the town archives.

Tale Registration started ten years ago (2006), after an incident where Peter Rumary (see the NPC page) and a Mundane came into conflict. Though there were isolated incidences before, Tales from all walks of life demanded, for the first time, that something beyond apprehension and punishment be done. In reaction, those high up in the Business Office decided that it would be most beneficial to have all Tales on file in case of future incidences, and for preventative measures. Taking others on 'good faith,' wasn't good enough anymore.

Although mandatory registration was not passed, voluntary registration became more widely accepted, and very quickly after Rumary's death a Voluntary Registry was set up so that all Tales who wished to, for whatever reason and of their own free will, could list both their powers and their Tale. Fiona Lin, who had been Rumary's pupil, also had powers that could detect Tales and Powers, and with her help, the Business Office is able to verify the identities of all Tales who volunteer that information for the registry. For more information regarding in-game plot surrounding registration, please look at the registration listing under "Useful Game Terms."

ADVANTAGES:
+ Perks, if your Tale is a popular one. Who wouldn’t want a selfie with Snow White or a night with Prince Charming?
+ Tales with lucrative powers are able to advertise them, and if not make a living off of it, then at least a casual buck here or there.
+ There is subtle favoritism in the town towards those who are registered, particularly where the Business Office is involved.
+ If there are any Talemates in town who are not registered or who are new to Woodsbridge, they can easily find you.
+ People who are registered are able to get Magical Objects (see Game Terms) much more easily.

DISADVANTAGES:
+ There is some prejudice involving villains, particularly with those who are more Traditional (see Game Terms). Or if your Tale is known for certain things, like lying? Lookin' at you, Boy Who Cried Wolf and Pinocchio.
+ Alternatively, some might hold you to a higher standard if you're a Prince or Princess. Tale Royalty can be as close to lowkey celebrities as they come, and some people don't like their private affairs being publicized.
+ Which ties into: considerably less privacy. Your powers are listed. Everyone knows who you are and what you can do.

In 1900, the Tortoise (from the Tortoise and the Hare), and a few others elected to open up a school specifically designed to aid Tales with the situation they'd found themselves in. Before the aid of Rumary, and later on Lin, the town and Academy relied heavily on word of mouth and luck. Presently, The Fairy Godmother, whose power enables her to know of ALL Tales currently in existence the moment they're born, sends an invitation to every Tale when they either graduate high school or reach its equivalent (turn 18, test out, etc), inviting them to attend the Academy.

Woodsbridge Academy teaches most of what a normal, Mundane college would. English, journalism, the sciences, history, etc, it's all here. HOWEVER, in addition, they also incorporate lessons that are Tale-relevant, including power-honing, Tale history, and workshops that help Tales, with their powers, assimilate into their roles as Tales in the real world.

Woodsbridge was built around the college, as most Tales found that they were reluctant to leave once having arrived. After all, they were among their own kind. No Mundie would understand them as much as their own ilk. Most businesses are run by Tales, and the town itself is rife with Fairytale history. Even the woods that surround the town (which some tales with slow-aging powers claim sprouted literally overnight), breathe with life. Rumour says that Witches know where to look in the woods to obtain special herbs and other magical items that are from their Homelands. The Woods aren't necessarily dangerous, per se, but it's undeniable that the atmosphere is uncomfortable (and may be why children play games of chicken and double-dare so close to its border). Anyone looking to score potions that are not sold through the Business Office go here to do so.

Sort of! Tales have lived on earth for a couple hundred years now, so naturally there have been incidents. Most Mundanes know someone who knows someone who has seen something freaky. Mundanes believe in "Tales" (which is what they call people who can do strange things), the way that people in our world believe in the Loch Ness Monster or the Chupacabra. There's no proof that Tales exist but sometimes you'll hear about them on late night radio programs or in the tabloid section of your grocery store.

Obviously Mundane's with Tales in their families do know that Tales are very real, but most of them keep a lid on it for the sake of that family member (lest their powers be exploited), or in order to keep themselves from sounding crazy.

Yeah, man. You can find that here! If you have any ideas of places that you'd like to see, feel free to leave it in our dropbox.

Yes, but with stipulations! At the start of the game, there will be a cap of TEN characters who are in the Hand of Grimm (officially!). Most of these characters will have been in Woodsbridge for a while, and thus should be older.

There is always the possibility for in-game recruitment. If that's something that interests you, feel free to reach out to our Hand of Grimm players in game!

For more information on who and what the Hand of Grimm is, please see the category below in "useful game terms."

Yes! Like with the Hand of Grimm, there is also a cap of TEN, and similar stipulations apply. If you're interested in in-game recruitment, feel free to reach out to the players who are currently a part of it so that you can brainstorm!

For more information on who and what the Remnants of Aesop are, please see the category below in "useful game terms."

USEFUL GAME TERMS

There are whispers in the wind of someone who is not so nice. Someone who doesn't want to play by anyone's rules. Someone who is tired of staying in a world that isn't their own, having to play by the laws of the Mundane while also adhering to the guidelines that the Tales have set for themselves.

No one knows who, or what, this force is. Some say that the Adversary is a Tale within a Tale, made up to give reason to why they’re all in the Mundane world in the first place. Others fear the name itself, feeling that some things, even to people as magical as they, cannot be explained.

When Elena Daniels was arrested for the kidnapping of Amara Carroll, Leona Quinn, and Kae Qadar, the Adversary's name was finally dropped publicly, although there is still much debate over who they are, or what they do, or if it's even a real name at all. There are others even still who believe that The Adversary and The Hand of Grimm are one in the same.

No one knows what their end goal is, but no one can deny the weird timing of the things that have been happening around town.... To see the in-game adversary tag, click here!

The Traditionals of the Tale world are those who, on the whole, do not believe in change. They have stories, and those stories ought to be followed, no matter the context. These are the people who are inclined to believe that villains will always have a streak of evil in them and the heros are ever-reliable, just as their stories would tell you.

As such, they are inclined to believe that every Tale should be registered so that their kind can know and account for everyone, be it who they are, what they can do, and where they live. It's important, they say, because no matter what, certain archetypes should be able to be sought out when there is an issue that needs to be dealt with. Granted, not all of them are crazies who are by-the-book. The more liberal of the Traditionalists feel that by sticking to the morals of their story, they’re honoring a tradition and are honoring the place that they all came from. They believe that love and friendship conquers all, and at the end of the day may find the unfairness of the Mundane world hard to adjust to.

The Business Office is where Woodsbridge government officials conduct their business. It is incredibly vast and many of its corridors and cavernous depths haven't been explored yet; some even say that the building itself is magical and grows depending on the needs of the city. The Business Office is comprised of all persons who work for or with the city in order to better it. This ranges from people who are as important as the Mayor, but also, more broadly, to those who seek to make Woodsbridge as comfortable for people who are born Tales as possible.

They are responsible for hiring and enlisting Witches to help with many of the Glamours that keep Woodsbridge as sacred and as removed from Mundanes as it is, as well as coming up with new and inventive ways for Woodsbridge to feel as much like the Homelands as they can. Imitation cupids flying around on Valentine's Day? Spooky Halloween decor? You can thank specialized persons in the Business Office!

Another subsect focuses on keeping and maintaining town record. They are, after all, Tales. If someone hadn't written about them before then, none of this would exist.

While Woodsbridge has taken most of the laws of America into mind as they conduct business, by and large they prefer to sort through their affairs without help from the outside government. And most seem that's for the best. Mundies couldn't possibly wrap their heads around the added layers of complexity they need to deal with.

One particular branch in the Business Office includes an 'archaeologist,' who spends their time locating and retrieving magical artifacts that still have some of their magic left from the Homelands. These magical objects are kept hidden in the deepest caverns of the Business Office. A good 99% of persons do not have clearance to this area, and the higher-ups refrain from talking about them. It's classified.

Tale archaeologists mostly work for the Business Office, researching and hunting down magical objects. Up until last year, when former Mayor Samuel Coleson decided to release these items to the public, most of the items that had been found would only be brought out on rare ocassion, usually to show in a class at the Academy.

The job has long been considered a dangerous one; unlike Mundane archaeologists, Tale archeologists can find magical objects that can often be inherently dangerous, or "lethal," and do things that would harm or otherwise seriously fuck up someone.

Well, yes.

But also, unlike a regular Regulatory Affairs department in any other Mundane city, this particular department also has to deal with the appraisal of things like Potions, or most recently, Magical items. They determine what is and is not safe for consumption, putting aside any personal bias insofar as what might be morally questionable. There is a lot of debate in this particular department; some say that Love Potions are inherently dangerous and should not be allowed. Others say as it's fine as long as the product is sold as labeled and intended.

For sure. As mentioned in our Archaeologists section, up until last year, when former Mayor Samuel Coleson decided to release these items to the public, most of the items that had been found would only be brought out on rare ocassion, usually to show in a class at the Academy. For a long time, it was thought that these items were best kept out of sight, and out of mind.

No one knows for sure what prompted their sudden release, or even for how long the Business Office has had them. There is a lot of controversy surrounding them right now, particularly as the Business Office experiments with new ways to release the items that Regulatory Affairs deems as "non-lethal."

And then, of course, there's wild speculation in regards to exactly what happened to all of the "lethal" items the Business Office claims they sent away for safe keeping after the (unbeknownest to the public) replicas were stolen from the display at the art museum.

When two people from the same Tale meet, sometimes they get a feeling that's akin to deja vu. Sometimes they'll get butterflies in their stomach. It feels different to different people, and can be difficult to recognize or misinterpreted. Some people experience a clear feeling of, "YAS," while others only get a vague sense of, "Hey, I've seen this dude around town. That's it."

Like most emotion-related feelings, the Talemate Tingle isn't 100% accurate. This isn't fool proof, and there is some conjecture as to whether or not this is a real thing at all; it could be that the more open you are to finding your Talemates, the more you feel it. Some say it's just a placebo effect.

A day (July 23rd) where all Tales dress to the nines (those who are registered tend to wear costumes that honor their original Tale), and attend a ball that pays homage to the Homelands. The Mayor will tell the history of Fables, and what little they know of how they came to the Mundane World. They will toast over putting aside their differences and grudges in order to build the beautiful community that is now known as Woodsbridge.

The Month of April is dedicated to Talemates. There are town-wide events and celebrations such as parades, scavenger hunts, and more serious events like Tale Talks. In Woodsbridge April is a time when you celebrate where you came from and the people who lived through your First Life with you.

The town archives are documents and historical record readily available to the public at the Woodsbridge Library. You can read more about the kind of things that are entered into the archives here.

Many Tales will reference the work that they are from as their "First Life, being that they remember everything from it. It was, for all intents and purposes, a life. Cinderella remembers living with her Step Mother and Step Sisters. She remembers the ball, and Prince Charming, and what came after Happily Ever Afeter. It is their "First Life."

People will reference this plot ICly as the "power swap." This was when characters had their powers swapped with other characters, in an unrelated pattern, for a couple of days.

The Hand of Grimm is a fairly covert group who works to protect tales who don't want their true identities known for whatever reason. Although the group itself consists of only a handful of members, there are murmurs of their existence. Every Tale knows a Tale who knows a Tale who knows a member of The Hand of Grimm, and though "membership" is limited, there are many who subscribe to their belief system.

They believe that villains should get a second chance, that heroes aren't obligated to do any saving, and that in the Mundane world, Tales should be free to follow their own destiny.

Most members of The Hand of Grimm are not registered, although there are a few who are. Regardless, they believe that no one should have to tell anyone which tale they came from or what their powers are. Telling others should be a personal choice, not a Government mandated one.

They were framed for the museum heist, and so their Name is public, although there is still much debate over who they are and what they do. Not to mention, SOMEONE seems to know who is in the group, as they've already been targeted once. Some people think that the Hand of Grimm are one in the same with The Adversary.

The Remnants of Aesop is a fairly new organization, formed in late June of 2016 when witch Portia Huntington was discovered to have kidnapped a Tale for their power. The incident reminded some Tales that living in peace isn't necessarily achievable unless everyone is forthcoming about who they are. If they can't trust each other to be honest, then they don't have a prayer of surviving on their own.

And so, the Remnants of Aesop was formed, headed in secret by Samantha Cross.

The Remnants of Aesop seeks to remind others that, though the search for self-identity is important, nothing can change the fact that they are Tales, and a complete disassociation between the two is impossible. It's important for people to be frank and honest with each other, insofar as to registering who they are and what they can do. It's what separates them from the Mundies, and being ashamed of their written form is, in a way, disgraceful.

Like their Hand of Grimm counterparts, the Remnants of Aesop seek to find subtle ways to remind their fellow Tales that life can be enriching and fulfilling when you accept and embrace every part of yourself, and that echoes of their past never really go away. Not completely. Sometimes this is for the better and sometimes this is for the worst, but the point is that they are all in this together.

Tale Registration started ten years ago (2006), after an incident where Peter Rumary and a couple Mundane came into conflict. Though there were isolated incidences before, Tales from all walks of life demanded, for the first time, that something beyond apprehension and punishment be done. In reaction, the Council decided that it would be most beneficial to have all Tales on file in case of future incidences, and for preventative measures. Taking others on 'good faith,' wasn't good enough anymore. Although mandatory registration was not passed, voluntary registration became more widely accepted.

Although mandatory registration was not passed, voluntary registration became more widely accepted, and very quickly after Rumary's death a Voluntary Registry was set up so that all Tales who wished to, for whatever reason and of their own free will, could list both their powers and their Tale. Fiona Lin, who had been Rumary's pupil, also had powers that could detect Tales and Powers, and with her help, the Business Office is able to verify the identities of all Tales who volunteer that information for the registry.

As a part of the 2016 Mayoral Election, Samuel Coleson floated the idea of partial registration, wherein registration would be mandatory, but people would be able to choose between either listing their Tale or their Power if they did not want to register both of them. Some people think that the Registry should be private, accessible only to the WPD, the Business Office, or some combination therein.

Mundies! Humans! People without any powers. The 'Muggles' of this world. They are kept unaware of the true identity of Tales.

Because of the glamour surrounding the town that leaves Mundies largely oblivious to the goings-on inside of Woodsbridge, however there is a Mudane population that resides within Woodsbridge. Most of these Mundanes have some kind of connection to a Tale; either they married one, or they're related to one.

Portals are a laughable myth, similar to what the Mundies think of Atlantis. Obviously if there were any Portals connecting the Homeland to the Mundie world, they'd all be home by now.

... It is not so laughable, however, that absolutely no one believes in them, including Mr. Smith of the Business Office.

The Witching Well is a rumor to most in Woodbridge. A lot of Tale parents will use it to frighten their little children into behaving. It is said to be used to dispose of things meant to be never seen again. Dead Fables are committed to its depths, as are the most unredeemable criminals. No one is entirely sure what lies at the bottom of the well, nor indeed if it has a bottom at all, but it is widely assumed to be the passage to the final resting place.

WITCHES, POTIONS, AND GLAMOURS

A Witch is any tale who can perform real, actual magic. This magic usually manifests itself by means of potion making, although it also extends to the typical, 'hair, picture, and a vessel,' type of witchcraft.

The ability to do magic is a VERY rare power to have, and are highly sought after by those who work in the Business Office. They're relied upon to make Glamours, which help keep their city safe from suspicion of being anything other than a normal town, among other things.

Witches powers also manifest earlier than other Tales', and they start showing signs of magic at around three or four years old. Because they are not yet adept in the art of potion making, this magic usually manifests itself unintentionally. Knocking things off shelves, opening the fridge, making toys move... Once they start to channel their magic into potions and glamours, most unintentional magics should stop happening, although may still occur if a Witch is under stress or is feeling extremely emotional.

It is frowned upon for any Witch, unregistered or not (although lately there has been a leaning to be even more cross with those who are not registered), to sell any of their potions without first going through the Business Office. As it is, the Business Office takes most of the profit that the Witches would make from a Potion and keep it for their own, leading some Witches to take their chances and sell by themselves.

Potions are liquids with magical properties. A potion consists of eight parts: a liquid base, five ingredients to engage five physical senses, one to engage the mind, and one to engage the spirit. These ingredients are different for each potion and for each person who makes them. The potion must also be infused with the Witches will, which is why not every Tom, Dick, or Joe can make a potion.

For example, a Love/lust potion from might be made from tequila (base), perfume (scent), shredded lace (touch), dark chocolate (taste), candlelight (sight), a sigh (sound), a shredded fifty-dollar bill (mind), and ashes from a romance novel (spirit).

Glamours are spells that allow the consumer to change their appearance. They are expensive, and are not easy to come by, as only Witches can make them. Cheap glamours can be found in the seedier parts of Woodsbridge, but they are often unreliable and prone to sudden failure.

Most Glamours are used by obtaining some part of a person, usually their hair, their picture, and a vessel infused with the will of a Witch (usually a tube). The Glamour is broken when the vessel is opened, destroyed, or pending the witches power, after a certain amount of time. This time varies from Witch to Witch, skill-level pending

Yes, absolutely. For starters, all potions are temporary, most lasting anywhere from a couple of minutes to a couple of hours, depending on what the potion does.

POTIONS THAT CANNOT BE MADE:
+ Ressurection potions. No raising people from the dead.
+ Truth Potions. Truth is subjective.
+ Power Nullification. Potions cannot effect powers.

It should be noted that while Glamours will make you look and sound like someone else, it will not make you act like them, as as such tone, body language, and personal knowledge will be lost.

Glamours can be broken if the vessel itself is broken or otherwise opened, or if enough time has passed. If the vessel itself is was made or bought cheaply, it can be prone to sudden failure. The best Glamour Tubes tend to be made of Wood. Sizes vary; it is prefered that the tube be small, however, for easy concealment.

If a person is dead, you cannot make a Glamour of them.

A Witch's will, more or less, is just a fancy-pants way of saying Witches have something that regular Tales don't have, and that something is what enables them to make glamours and potions.

You're welcome to take this a little more literally and say that in a lot of cases, the ability to make GOOD potions and glamours is correlated to a Witch's mood. Maybe they can't brew well when they're depressed, or angry, or hell, even happy. Or, if it fits with their personality, maybe they can!

Sometimes!

Essentially, Witches will take samples of whatever they currently made, potions-wise, to the Business Office. Samples from these potions will go through Regulatory Affairs, who will determine whether it's safe for public consumption or not. If it is deemed safe, it will be sold through the Potion's Office. If not, it will be rejected and thrown out. Witches get only a portion of the profit, and the rest goes to the government.

Insofar as Glamours go, usually a person will request a Glamour be made of a particular person. Since this one requires something of the person (hair is easiest, but any DNA sample will do), as well as a picture, the intended will be notified and, assuming they are willing, will send their picture and sample to the Business Office, who will them give them to a Witch so that they can put the picture, sample, and tube together to make a Glamour. The Glamour becomes active on a person once they close and lock the Glamour tube.

Because pay is taken, some Witches opt to out outside of the Business Office to sell their goods.

ALL ABOUT THOSE PAST LIVES

Taleless is a fairy tale reincarnation game. We want to further play with that concept by allowing for characters to eventually remember all of the reincarnations that their tales have gone through.

Your character's current Tale is the Tale that they will be in all of their past lives.

For example, Baba Yaga is CURRENTLY Marceline Comley. This means that although Marceline is Baba Yaga's current human vessel, so to speak, she will have been different persons with different names in different lives, but she will always always always have been Baba Yaga. For an example of what we mean, click here!

Your Tale will have had the same power(s) throughout all of their lives with no variation.

It is a lot, not only for the characters, but for the players! So, no. They will not remember all of their lives at once.

We will have designated "Scroll Dump" days to be determined and shown on our plot calendars starting on April 6th. By doing this, we hope to enable players (and characters) to go at their own pace and "unlock" each past life at their own, preferred pace.

Yes. There will be a schism in the sky, and on the designated dump days, the scrolls will fall from the sky, all over Woodsbridge.

These scrolls will have your character's Tale Name embroidered on them: "Baba Yaga, Sleeping Beauty, etc," and will only be able to be opened by the Tale they are meant for. Once they are opened by whom they are intended for, the scroll itself will look blank, but the Opener will go into a trance as they watch their life play before their eyes (but fast forwarded. Watching their life play in real time would make the point kind of moot, wouldn’t it?). Once this has happened they will remember that particular life in full detail.

Because they are falling all over the town, it is definitely reasonable for you to say that your character cannot find theirs right away. It is also plausible for them to never find it at all, if you so wish to do so. Although we want this to be a game-inclusive plot, we want players to be able to go at their own pace, especially since many of us have a handful of characters. It would be overwhelming for some people to find all of their scrolls at once.

Your character can have as few or as many past lives as you can fit in, publication date of their Tale pending. Essentially, your character can start reincarnating as early as 1776 if their publication date came before that. Otherwise, your character can start reincarnating as soon as your character's Tale was published IRL.

This does, however, mean that some characters who have plot with each other in different past lives might not line up! One could have it be their second most recent past life (and would receive that scroll on the second Dump Date), and another could have it on their third. All this means is that some characters might remember something before another character, but that makes it interesting!

Yes, but we would like to remind everyone to please consult each other before destroying scrolls, partially or otherwise!

These scrolls, ultimately, are just paper. They can be burned. They can be torn. They can get wet. The can be partially ruined, or completely ruined.

If the scroll is partially ruined by fire or is otherwise torn, there will be a memory gap in your character's past life. What part of the memory is forgotten is up to the player of the character who has their scroll messed with.

If the scroll is partially ruined by water, there will be no gaps in memory, but video/audio will be blurry and muffled. HOW blurry and HOW muffled is up to the player of the character who has their scroll messed with.

No. Even though you might have been married to Robin Hood in the past and knew that person to be Robin Hood, if that Tale isn't currently registered or otherwise known, your character would not inherently and automatically know who that character is in this life. This is where communication is very important!

On that note, please also double check with players as to what degrees they might have known someone in their past life. If your character knew one of Sleeping Beauty's past lives, double check to make sure what was known by your character. In some cases, people could have gone their whole life not knowing the specific Tale they were, or not knowing what powers they had, or any combination of knowing/not knowing.

Communicate, communicate, communicate. This is a really easy way to slip up and accidentally out someone or otherwise lineblur, and we want to prevent that as much as possible.